See “Replace Incorrectly Mapped Layers” below. If a match is unintentionally missed, the mesh or movement can be diverted by reassigning it from the palette. If you do not need to edit the mesh manually, you can use the procedure in “ Automatic Mesh generator” to get the mesh to display properly. The above procedure will result in a normal display state.
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Switch the display to to display the entire texture.If you wish to keep the manually edited mesh, you can adjust it by following the procedure in “ Edit Mesh Manually.” This condition is resolved by adjusting the mesh. If the existing mesh was made to fit the size of the original texture, the extended area will appear to be missing, as shown in the image. Please make sure that you have completed the import process (see “Adjust Existing Parts”). Here, as an example, the length of hair is extended. This section describes how to change the shape of an existing part. If you have made a large shape adjustment and the image is sticking out of the mesh, please refer to “Change Shapes of Existing Parts” below. The third line shows the name of the last imported PSD file, so typically select that one.ħ. The names of PSD files that have already been imported are displayed, so select the PSD you want to replace. Select the model you want to replace in the list of models currently open in the Editor.Ħ. Drag and drop the PSD into the View area.ĥ. What is the state of being able to import? Notes on PSD Creation It is recommended to save the PSD with a name that is different from any other PSDs that have already been imported into the model.ģ. Save the PSD in a state ready for import. Here, as an example, the color of the hair ornament is changed.Ģ. First, open the PSD imported into the model and adjust the appropriate areas. This section describes the procedure for adjusting parts that already exist in the model.ġ. Our response to the Cubism Core VulnerabilityĪs things like changing or duplicating part names (or layer group names in PSDs) or changing the layer order, etc., can easily cause malfunctions, try to avoid these as much as possible.How to use Cubism Viewer for Unity (formerly Portable Viewer).Cubism Viewer for Unity (formerly Portable Viewer).Create facial expressions in Animation View.Adjusting the Display Timing of Form Animations (FA).Displaying and Operating the Timeline Palette.Creating Scenes with Background Music and Audio.Automatic Generation of Four Corner Forms.Keyforms (Parent-Child Hierarchy Movement).Record Parameter Operations and Generate Animations.Preparation for Setting Up Collision Detection.Exporting and Replacing PNG Files (beta).
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Linking Source Image to Model Guide Image.About Source Image and Model Guide Image.Performance When Working With Models in the SDK.Convert Data From Up to Cubism 2.1 to Cubism 3 or Later Format.What to Check When the Editor/Viewer Does Not Start Properly.